Saturday 25 May 2013

Realistic 3D Collision Detection Implementation

Realistic 3D Collision Detection Implementation

I understand how box collision, sphere collision, and other such collisions work. However, how would one implement realistic 3D collisions? That is, objects would interact with one another as they would in real life. For example, take a rod and a torus. Assume that the thickness of the rod is smaller than the hole in the torus. With simple collision systems, as far as I know, inserting the rod into the hole of the torus would result in a collision detection. In reality, no collision would take place. Hopefully, that explains what I am looking for.

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